We also ran a subset of these games and synthetic tests on a GeForce RTX 3070-equipped gaming laptop we are in the process of reviewing: the Razer Blade 15 Advanced Edition. (Testing at each laptop's native resolution would have rendered the scores non-comparable.) All games were run at a full-HD-equivalent resolution (1,920 by 1,200 pixels) because the two new MacBook Pros have differing native display resolutions. The last game has far lesser demands on a computer’s graphics power than the rest of the lot, so we used its built-in benchmark for simulating how long it takes the AI to complete a turn, for a different perspective on game performance. We also tested out a Total War game ( Total War: Warhammer II (Opens in a new window)), the Hitman reboot (Opens in a new window) from 2016, and Sid Meier’s Civilization VI (Opens in a new window). Among the most graphics-intensive Mac titles in our benchmark suite are the Tomb Raider series, from which we ran the built-in benchmarks in Rise of the Tomb Raider (Opens in a new window) and Shadow of the Tomb Raider (Opens in a new window). Many of the AAA titles compatible with Macs come from British developer Feral Interactive (Opens in a new window), which partners with studios to bring their creations to platforms other than Windows. #Iphone x rise of the tomb raider image pro#So we ran a handful of graphics-intensive games (and a few less-demanding titles) released in the past few years on both the M1 Pro-equipped 14-inch MacBook Pro and the M1 Max-equipped 16-inch MacBook Pro to see what they are capable of. #Iphone x rise of the tomb raider image how to#
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